WoW Forever Shaman PvP Guide

Shamans support a group with totems, heals and interrupts. In WoW Forever, buff totems last 5 minutes and can be recalled or moved, Stormstrike drops to an 8-second cooldown, and Restoration gains Water Shield and Riptide.

Sources checked
Tested in game
Not yet
Updated
PvP roles
Healer (Restoration), melee damage (Enhancement) or spell damage (Elemental Combat)
Alliance races
Dwarf only
Horde races
Orc, Tauren, Troll, Windshaper Skyborne
Strengths
Totems that buff, heal and solve problems for the party; Mail armor and a shield make Shamans one of the sturdiest classes
Weakness
No effective crowd control, so you rely on teammates for control and protection

Shaman talents for PvP

Talents start at level 10, with one-point milestone talents at 11, 16, 21 and 31 points. At the beta's level 30 cap you have 21 points, or a few more with the Legacy perk Talented: enough for a tree's 21-point talent, not its 31-point capstone. Dual Specialization opens at level 40. Talent effects below are from Blizzard's October 7 class preview and the beta notes.

Elemental Combat: faster casts and a root

TalentWhat it does
Elemental AlacrityRow 2Moved to row 2 on October 15. At 3 points, Lightning Bolt and Chain Lightning cast 0.5 seconds faster, and Lava Burst casts faster too. Lightning Overload now requires it.
Eye of the StormGives resistance to spell pushback from damage while you cast Lightning Bolt, Chain Lightning or Lava Burst. It no longer waits for a critical hit on you.
Call of ThunderRemoved October 15. Earthbound is now the 16-point milestone; Lava Burst is the 21-point milestone.
Elemental ReachFlame Shock reaches up to 15 yards farther; Fire Nova and Lava Burst up to 6 yards farther. Since October 15 it also cuts Totemic Projection's cooldown by 10/20 seconds.
Lightning OverloadRow 5Lightning Bolt and Chain Lightning can cast a free second copy for half damage and no threat.
Earthbound16-point talentEarthbind Totem roots nearby enemies for 5 seconds when placed. Moved to the 16-point milestone on October 15.
Lava Burst21-point talent2.5-second cast, 10-second cooldown, 30 yards. Fire damage, 20% more with your Flame Shock. Moved to the 21-point milestone on October 15 and no longer has a prerequisite.

Lightning Bolt (rank 4 and up) now casts in 2.5 seconds and Chain Lightning in 2 seconds, with lower spell power ratios to match. October 15 changed the prerequisites to Elemental Alacrity → Lightning Overload → Elemental Fury. Elemental Mastery returns as the 31-point talent, requiring Lava Burst: for 15 seconds it cuts Lightning Bolt and Lava Burst casts by 0.5 seconds and removes Chain Lightning's cooldown, on a 3-minute cooldown.

Enhancement: Stormstrike and instant Ghost Wolf

TalentWhat it does
Thundering StrikesRow 1Critical strike chance for all spells and attacks, not only weapon attacks.
Mental DexterityRow 2Adds Attack Power equal to a percentage of your Intellect. Flurry requires it.
Improved Ghost WolfRank 1 lets you use Ghost Wolf indoors and cuts its cast by 1 second. Rank 2 makes it instant.
Shamanistic Focus11-point talentShocks and Lightning Shield cost much less Mana.
Flurry5% attack speed per point, up to 25% (was 30%).
Stormstrike16-point talentCooldown cut from 20 to 8 seconds. Now costs 8% of base Mana. Strikes with your weapon, and your next Lightning Bolt, Chain Lightning or Earth Shock on the target deals 20% more damage.
Maelstrom WeaponRow 6Melee attacks can stack charges that shorten Lightning Bolt's cast. With enough ranks and charges it becomes instant.
Rage of the Farseer31-point talent30% attack speed for 25 seconds on a 3-minute cooldown. It no longer speeds up spells.

Improved Stormstrike (row 5) can reset Stormstrike when you dodge or parry. Anticipation now gives twice as much dodge chance as before, and Toughness now adds Stamina instead of armor. Two-Handed Axes and Maces, Weapon Mastery, Enhancing Totems and Improved Weapon Totems are now baseline.

Restoration: Water Shield, Mana Tide and Riptide

TalentWhat it does
Totemic FocusRow 2Cheaper totems, and now also cheaper Totemic Projection and Call spells.
Tidal FocusRow 1Moved to row 1 October 15. Now also adds hit chance to all spells and attacks.
Improved ReincarnationNow also raises your maximum health by a percentage.
Water Shield11-point talentThree water globes. Each time an attack or spell hits you, or any of your spells critically hits or heals (expanded October 15), a globe restores 2% of your maximum Mana. No cooldown; lasts 10 minutes.
Restorative TotemsIts bonus to Healing Stream Totem is doubled.
Mana Tide Totem16-point talentMoved up from the 31-point slot. For 12 seconds it restores Mana to group members within 30 yards every 3 seconds; 5-minute cooldown. October 15 adds a rank learned at level 38.
Healing WayRedesigned to make Healing Wave heal a percentage more. Riptide requires it.
Riptide31-point talentInstant heal plus more healing over 15 seconds, 6-second cooldown. Your Chain Heal is 25% stronger on that target.

Only one shield can be active at a time, so Water Shield replaces Lightning Shield. Wowhead's data shows at most one globe every 3.5 seconds. Healing Focus needs only 3 points. The new row 2 talent Mindfulness is placed so Elemental Shamans can reach it.

Which tree to play

  • Restoration is our starting pick for battlegrounds. Water Shield (11 points) and Mana Tide Totem (16) both fit in 21 points, and Mail plus a shield lets you keep healing under attack.
  • Enhancement is the melee pick. Stormstrike every 8 seconds sets up a harder Earth Shock, and two points in Improved Ghost Wolf make Ghost Wolf instant and usable indoors.
  • Elemental is the control pick: Earthbound now arrives at 16 points, leaving the 21-point milestone for Lava Burst. Check the revised tree before assigning points.

Blizzard's October 7 progression article gives Shamans healer, melee and caster PvP sets; the rewards and vendors guide covers their Honor costs and Emboldened Seals.

Key Shaman abilities

Unless an October 15 amendment is noted, values are the first rank from Wowhead's Forever database, datamined beta game data checked October 12; higher ranks hit harder and cost more. Shocks reach 20 yards.

AbilityLevelCooldownUse it to
Earth Shock46 secInterrupt a cast and lock that spell school for 2 seconds.
Frost Shock206 secSlow the target by 50% for 8 seconds.
Flame Shock106 secDeal Fire damage over 12 seconds and set up Lava Burst.
Purge12NoneRemove 1 magic effect from an enemy within 30 yards; rank 2 (level 32) removes 2.
Earthbind Totem615 secSlow enemies within 10 yards of the totem. It lasts 45 seconds and has only 5 health.
Grounding Totem3015 secPull one harmful spell aimed at a nearby party member onto the totem every 10 seconds, for 45 seconds. Area spells are not redirected.
Tremor Totem18NoneRemove Fear, Charm and Sleep from party members within 30 yards for 5 minutes.
Ghost Wolf20NoneRun 40% faster. Outdoors only, with a 3-second cast, until you take Improved Ghost Wolf.
Lesser Healing Wave20NoneHeal a teammate taking burst damage: 1.5-second cast, 40 yards.
Chain Heal40NoneHeal 3 targets with one 2.5-second cast; each jump heals 50% as much as the last.

Rockbiter, Flametongue, Frostbrand and Windfury Weapon now last 60 minutes instead of 5, and they can be active alongside Sharpening Stones, Weight Stones or Wizard Oil.

How totems work in Forever

  • Faster to place: totems trigger a 1-second global cooldown, down from 1.5.
  • Longer buffs: totems with a lasting buff now last 5 minutes instead of 2. Short totems are unchanged.
  • Tracking: a display shows your active totems and their time left. Right-click a totem there to dismiss it.
  • Resistance totems now cover your whole raid group.

Totem tools

ToolLevelCooldownWhat it does
Call of the Elements20NonePlaces your preset of four totems, one per element, after a 3-second cast. It costs the Mana of all four combined.
Totemic Recall20NoneDestroys all your totems at once and returns 25% of their Mana cost (see the note below).
Totemic Projection221 minTeleports all your totems to a spot within 30 yards. Costs 25% of base Mana.
Fire Nova1210 secDamages enemies within 10 yards of your Fire totem. It replaces Fire Nova Totem. October 15 reduced its base damage, Mana cost and Spell Power scaling; do not reuse an older damage estimate.

Call of the Spirits (level 30) and Call of the Ancestors (level 40) add a second and third preset.

Totems for PvP

Range and rank 1 values below are Wowhead beta game data checked October 12. October 15 makes Strength of Earth, Grace of Air, Windfury and Flametongue raid-wide; Windfury and Flametongue affect players only.

TotemElementLevelEffect
Stoneskin TotemEarth4Reduces Physical damage taken by 4.
Strength of Earth TotemEarth10Adds 7 Strength.
Healing Stream TotemWater20Heals group members every 2 seconds.
Poison Cleansing TotemWater22Removes 1 poison every 5 seconds.
Mana Spring TotemWater26Restores 4 Mana every 2 seconds.
Flametongue TotemFire28Main-hand hits deal extra Fire damage; slower weapons gain more per hit. Now a raid buff for players, not a weapon enchant.
Windfury TotemAir32Each main-hand hit has a 20% chance of an extra attack with bonus Attack Power. Now a raid buff for players.
Grace of Air TotemAir42Adds 49 Agility.

Totem stacking rules

  • Since October 15, Grace of Air stacks with Windfury or Flametongue. Tranquil Air remains removed.
  • Flametongue Totem does not stack with Windfury Totem, or with itself when recast.
  • With Windfury Weapon on, you get nothing from any Windfury Totem. With Flametongue Weapon on, you get nothing from Flametongue Totem.

In a melee group, choose Windfury or Flametongue, then add Grace of Air when it is available. Grace of Air no longer forces a choice between Agility and either attack buff.

Best racials for a Shaman

Unchanged cooldowns are datamined Wowhead values checked October 12; the October 15 Blizzard update supplies the amendments below. The race guide compares every racial.

RaceRacialWhy it helps
DwarfStoneform (3 min)Removes and blocks bleeds, poisons and diseases, and cuts physical damage by 10% for 8 seconds. Earth Fury replaces Mace Specialization and adds 2% critical damage and healing.
OrcBlood Fury (3 min), Shatter Curse (3 min)Blood Fury adds 10% Attack Power and spell power for 15 seconds. Shatter Curse dispels Curses and Banes and cuts magic damage taken by 5% for 8 seconds; it no longer prevents new applications. Hardiness shortens stuns by 20%. Savage adds 1% critical strike chance.
TaurenWar Stomp (90 sec)Stuns up to 5 enemies within 8 yards for 2 seconds after a 0.5-second cast. Endurance now adds 2% critical damage and healing.
TrollBerserking (3 min)10% casting and attack speed for 10 seconds. Regeneration bonuses rise to 20% (October 15).
WindshaperSkysight (2 min)10% movement speed for 30 seconds, or 15 minutes near an elemental convergence. Wind Blessed adds 3% melee, ranged and spell haste. Skysight can now be cast while moving.

Tauren is our pick for Horde healers: Shamans lack crowd control, and War Stomp's area stun buys time to cast. Orc suits Enhancement for Blood Fury and shorter stuns.

Fight tips

  • Against Warlocks and PriestsPlace Tremor Totem before the fight so Fear, Charm and Sleep break on your party. Grounding Totem soaks one single-target spell every 10 seconds.
  • Against healersSave Earth Shock for a long heal; its school lockout lasts only 2 seconds. Purge their magic buffs between interrupts.
  • Against meleeSlow them with Frost Shock or Earthbind Totem; with Earthbound the totem roots them for 5 seconds first. Then leave in Ghost Wolf, instant with 2 points in Improved Ghost Wolf.
  • Against RoguesPoison Cleansing Totem removes a poison from nearby party members every 5 seconds. Dwarves can Stoneform poisons and bleeds, and stuns on Orcs last 20% less.
  • When the fight movesTotemic Projection moves your whole set with one instant cast instead of a recast. Call of the Elements takes 3 seconds, so place your preset before the fight.

Recent Shaman changes

  • Windfury, Grace of Air, Tranquil Air and Flametongue totems got the stacking limits listed above. Elemental Alacrity and Elemental Fury swapped rows. Rage of the Farseer lost its casting speed, and Riptide can crit.
  • Blizzard listed Totemic Recall's Mana refund as fixed. Disease Cleansing Totem now lasts 5 minutes, Ghost Wolf is easier to see in bright areas, and the level cap rose to 30.
  • Blizzard's class preview set out the totem, imbue, cast-time and talent changes on this page.
  • Water Shield's tooltip no longer lists a 15-second cooldown; it never had one. Flametongue Totem uses a shapeshifted target's attack speed. Fire Nova no longer triggers and uses up Elemental Focus at once. Critical strikes in PvP no longer have reduced effect.

For consumables, engineering items and Legacy choices, see PvP preparation.

Sources

Guide changes

: Updated Elemental milestones, Water Shield, totem stacking and raid coverage, Stormstrike and racial choices. Earlier spell-data values retain their October 12 check date.

: Rewritten with talents by tree, key abilities, totem values and stacking rules, racials and fight tips.